Zak McKracken: Between Time and SpacePrice: 0 cents, free download
The engine behind Zak2
Visionaire Studio: the Adventure Engine behind Zak McKracken 2
Between Time and Space was made with Visionaire Studio, and the engine grew with the game. Today
studios and solo developers use it to build their own point and click adventures.
Zak's bedroom in the Visionaire editor during development.
A fan project of this size needed a tool that artists, writers and animators could use directly, without asking a
programmer for every little thing. The team chose Visionaire. As the old project page put it: with Visionaire, creating
graphic adventures becomes a piece of cake without any coding experience. All you need is a little practice, creativity
and imagination.
What made it special: the engine programmers Alex Hartmann, Timotheus Pokorra and Robert Neumann were part of the team,
and project lead Thomas “Marvel” Dibke was part of the Visionaire team as well. When the team meeting in July 2006
showed that Zak2 needed more content and polish, the engine was improved too. The game was test bed and driving force at
the same time.
What Visionaire Studio can do today
From idea to finished adventure without code
Scenes, characters, animations, dialogue and inventory are created in the editor. Interactions are built with actions
and conditions. Advanced users can script in Lua.
Built for stories
Dialogue system, inventory, pathfinding, voice output and multiple languages are built in. Exactly what an adventure
in the style of Zak McKracken needs.
Many platforms
Export to Windows, macOS and Linux. With the right license also iOS, Android, HTML5 and consoles.
Proven in real games
More than 160 games have been made with Visionaire Studio, including the Deponia series, Edna & Harvey: Harvey's
New Eyes and The Dark Eye: Chains of Satinav by Daedalic Entertainment.
Make your own adventure
Since July 2026 Visionaire Studio is available as a free version on Steam. It is fully featured and perfect for
prototypes, demos, game jams and games with up to 25 scenes, which you may share freely for non-commercial use.
A good place to start is the step by step guide on visionaire-studio.net. If you want to sell your game, you will find
the licenses there as well.
The new adventure by Zak2 project lead Marvel is also made with Visionaire Studio: over 100 hand drawn locations,
three playable characters, full voice acting. More about Oak Island
Frequently asked questions about Visionaire Studio
Do I need programming skills?
No. Scenes, characters, dialogue and puzzles are built in the editor with actions, without a line of code. Lua scripting is there if you want more.
How much does Visionaire Studio cost?
The free version on Steam covers projects up to 25 scenes that you share non-commercially. To sell a game or build something bigger you need a license. Current prices are on visionaire-studio.net.
Which platforms can I publish to?
Windows, macOS and Linux, and with the right license also iOS, Android, HTML5 and consoles such as PlayStation, Xbox and Nintendo Switch.
Is it only for point and click games?
The focus is 2D and 2.5D adventures, but people also make first person adventures in the style of Myst, visual novels and games with strategy or RPG elements.