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Zak McKracken: Between Time and SpacePrice: 0 cents, free download
The engine behind Zak2

Visionaire Studio: the Adventure Engine behind Zak McKracken 2

Between Time and Space was made with Visionaire Studio, and the engine grew with the game. Today studios and solo developers use it to build their own point and click adventures.

Visionaire Studio editor with a scene, layers and properties
The Visionaire Studio editor today.

How Zak2 and Visionaire belong together

Zak's bedroom in the old Visionaire editor
Zak's bedroom in the Visionaire editor during development.

A fan project of this size needed a tool that artists, writers and animators could use directly, without asking a programmer for every little thing. The team chose Visionaire. As the old project page put it: with Visionaire, creating graphic adventures becomes a piece of cake without any coding experience. All you need is a little practice, creativity and imagination.

What made it special: the engine programmers Alex Hartmann, Timotheus Pokorra and Robert Neumann were part of the team, and project lead Thomas “Marvel” Dibke was part of the Visionaire team as well. When the team meeting in July 2006 showed that Zak2 needed more content and polish, the engine was improved too. The game was test bed and driving force at the same time.

What Visionaire Studio can do today

From idea to finished adventure without code

Scenes, characters, animations, dialogue and inventory are created in the editor. Interactions are built with actions and conditions. Advanced users can script in Lua.

Built for stories

Dialogue system, inventory, pathfinding, voice output and multiple languages are built in. Exactly what an adventure in the style of Zak McKracken needs.

Many platforms

Export to Windows, macOS and Linux. With the right license also iOS, Android, HTML5 and consoles.

Proven in real games

More than 160 games have been made with Visionaire Studio, including the Deponia series, Edna & Harvey: Harvey's New Eyes and The Dark Eye: Chains of Satinav by Daedalic Entertainment.

Visionaire Studio editor with a game menu

Make your own adventure

Since July 2026 Visionaire Studio is available as a free version on Steam. It is fully featured and perfect for prototypes, demos, game jams and games with up to 25 scenes, which you may share freely for non-commercial use.

A good place to start is the step by step guide on visionaire-studio.net. If you want to sell your game, you will find the licenses there as well.

A current example

The Mystery of Oak Island

The new adventure by Zak2 project lead Marvel is also made with Visionaire Studio: over 100 hand drawn locations, three playable characters, full voice acting. More about Oak Island

Frequently asked questions about Visionaire Studio

Do I need programming skills?

No. Scenes, characters, dialogue and puzzles are built in the editor with actions, without a line of code. Lua scripting is there if you want more.

How much does Visionaire Studio cost?

The free version on Steam covers projects up to 25 scenes that you share non-commercially. To sell a game or build something bigger you need a license. Current prices are on visionaire-studio.net.

Which platforms can I publish to?

Windows, macOS and Linux, and with the right license also iOS, Android, HTML5 and consoles such as PlayStation, Xbox and Nintendo Switch.

Is it only for point and click games?

The focus is 2D and 2.5D adventures, but people also make first person adventures in the style of Myst, visual novels and games with strategy or RPG elements.