Zak McKracken: Between Time and SpacePrice: 0 cents, free download
The 1988 original
Zak McKracken and the Alien Mindbenders: the Original
Released by Lucasfilm Games in 1988, first on the Commodore 64 and later on many other systems: the
adventure without which Between Time and Space would never exist.
The story
The year is 1997, and the world is a dumber place than ever. Aliens have built a machine that is slowly
pushing human IQ down into single digits. The only one who can stop them is Zak McKracken, a reporter at the sleazy
National Inquisitor who makes up stories about carnivorous potatoes and vegetarian vampires.
The aliens have taken over the phone company. It sounds like one of Zak's tabloid fantasies, but he finds three
allies: Annie, head of the Society of Ancient Mysteries, and the Yale students Melissa China and Leslie Bennett, who
traveled to Mars in a converted van. Together they must piece together an ancient puzzle, unmask the aliens and destroy
the stupidity machine.
The plot weaves in mysteries from all over the world: the Inca culture, the pyramids and the Sphinx, Stonehenge, the
Bermuda Triangle, Atlantis and the face on Mars. So you travel far, from Seattle and San Francisco via London, Cairo,
Kathmandu and Zaire all the way to Mars.
The creators
The game was conceived by David Fox, who had worked on Maniac Mansion and got a free hand for his next project. The
team consisted of two scripters, David Fox and Matthew Kane, who also wrote the music. Ron Gilbert further developed the
in house SCUMM engine.
At first a rather serious game was planned, built around spiritual and psychic mysteries. David Fox did not like the
seriousness, so he made the hero a reporter for a third rate paper, and suddenly there was room for humor. After months of
programming the rooms of Maniac Mansion, he wanted to “see the world”. Hence all the locations.
Matthew Kane wrote software that turned the Commodore 64 into a synthesizer. That made multi track music possible and
the elaborate intro, where David and Matthew synchronized movement and music. The Zak McKracken theme is still a cult
classic.
In 2006 we met both of them in California. Matthew Kane told us why the game is so hard: Lucasfilm wanted to sell hint
books. Read the whole story in the travel report.
Easter eggs and hidden jokes
Lucasfilm references
Zak's house number on 13th Avenue is 5858, the same number as on the gate of Skywalker Ranch. His phone bill is 1138
dollars, a nod to THX 1138, George Lucas's first film. The number turns up in many Lucasfilm games. Some markings in the
Sphinx maze look like TIE fighters.
Maniac Mansion references
Maniac Mansion had a chainsaw without fuel. In the hostel on Mars there is a can of chainsaw fuel. Try to take it and
you hear: “I don't need it. It's for a different game.” A wanted poster in the Kathmandu jail asks for one murderous
purple slimy meteor.
The power outlet
If you have the butter knife, use it on the power outlet in Zak's living room. Short, but worth it. No need to save
first.
Mount Rainier
In Seattle, try “Walk to Mt. Rainier”. Zak thinks it is too high. Then try “Pick up Mt. Rainier”.
The two headed squirrel
You can use the peanut from the plane on it without harm. The golf club, butter knife or branch, sadly, are another
story.
The blue crystal
The blue crystal lets Zak turn into animals. Try it on the yak in Nepal, or on the two headed squirrel in the Seattle
cave. Careful: after every transformation a Caponian shows up soon.
Back to Earth
Sit in the space bus on Mars and use the controls, and you fly towards Earth. The trip takes two months. Save first!
The fan sequel
Zak McKracken never got an official sequel. That is the gap the Artificial Hair Bros. set out to fill: Between Time
and Space continues the original and tells what became of Zak twenty years later.
Download the sequel for free
Zak McKracken and the Alien Mindbenders is a game by Lucasfilm Games. All rights belong to Lucasfilm Ltd.